![]() ![]() Intricately designed and boasting some of the best boss fights in the series, Dread is a must-play for Metroid fans old and new. ![]() No matter how many suit power-ups the bounty hunter recovers throughout the game, most of the time she’ll be defenceless against the EMMI, which leads to some thrilling chase sequences. You can’t talk about Metroid Dread without mentioning the EMMI, the terrifying unit of robots-gone-rogue that hunt Samus as she explores the Planet ZDR. ![]() Samus has never felt this good to control, and while the game follows a similar template to the one made famous by the entries before it, there are enough additions to make it feel fresh. Happily, then, Metroid Dread is an absolutely fantastic Metroid game that comfortably sits alongside the many critically adored Metroidvanias that the series has inspired. It’s this feeling of constant progress that makes Hades so compelling, and when you add varied combat, superb writing and fantastic art directon to the mix, you have something unmissable.Īs the first brand new 2D Metroid in nearly 20 years and the one supposed to bring a story arc that began all the way back in 1986 to a close, there was a lot riding on Samus Aran’s Switch debut. But unlike most rogue-likes, which steal away all your progress every time you die (and you will die, a lot), here you retain much of what you collect in a run, allowing you to upgrade your stats, unlock new weapons and pick up valuable advice from the House of Hades’ colourful residents upon each return. Hades is a rogue-like dungeon crawler, which means procedurally generated levels that ensure no escape attempt is ever the same as the last. Encouraged by the Gods of Olympus, Zagreus is determined to escape the underworld and his fun sponge of a father, but doing so is no easy job. In Hades you play as Zagreus, the rebellious son of the titular god of the dead. That Supergiant Games’ dungeon-crawling indie masterpiece beat AAA big-hitter The Last of Us Part II to our 2020 game of the year award is a testament to just how brilliant it is. For Final Fantasy fans this is a must-play, but we reckon anyone will fall in love with this one if they give it a chance. But rarely is it done this elegantly, and with an almost comically incredible selection of soundtracks to revisit. You’re mainly timing button presses and stick gestures with symbols that move across the screen to keep in time with whatever song is playing, with your team’s success in battle dependent on how you perform. Theatrhythm doesn’t do anything drastically different with the basic rhythm game template. Theatrhythm Final Bar Line crams in 385 tracks that span the entirety of the Final Fantasy series to date, and lets you choose between over 100 characters to add to your party. One the 3DS’ best games is simply bigger and better in every way in the Switch sequel, which takes 35 years’ worth of epic Final Fantasy Music and plonks it into a rhythm game that’s both easy to pick up and incredibly hard to master.
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